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Post by sleepingdragon on Mar 24, 2013 1:23:12 GMT
For session 1:
Once you're back to Stowecott, Ealdorman Balnoth will pay you each 1000 silvers (or 10 gold) for rescuing him, and you will get +1 to Status.
As well, he will offer you an additional reward, from which you can choose one of the following:
1) An extra 500 silvers. 2) 250 silvers and a lucky charm of Bealdoric (can reroll any one skill check of up to Average difficulty, one use item) 3) There are also people in Stowecott who can Teach you various skills. These are: -Balnoth's personal Thegn (bodyguard/noble warrior) who can Teach you Melee (Sword or Axe) or Marksman (Bow). -Balnoth's Reeve, who can Teach you one of Appraise, Bargain, or Knoweldge (Stewardship) -Balnoth's master of the hounds, who can Teach you one of Knowledge (Nature) or Tracking -Balnoth himself can Teach you one of Insight, Knowledge (Religion), Regional Knowledge (Palania) or Persuade.
The Ealdorman will be leaving for a festival to celebrate the arrival of the new year (which is celebrated at the beginning of spring) in four days time, so you only have four days for being Taught a skill. This means you only have time to train if your skill is currently 30% or below. You can, if you wish, choose two skills of 15% or less, or three of 10% or less, and get those Taught in that timeframe.
The Ealdorman would like you to accompany him to the festival in the town of Middlemere, though it's your choice if you want to accept his invitation.
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Post by sleepingdragon on May 25, 2013 21:29:56 GMT
For Adventure 2:
2000 silvers from Renweard for rescuing Synne 1000 silvers from Ealdorman Durwyn for uncovering the spy in Cranleaht.
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Post by sleepingdragon on Jul 14, 2013 22:15:30 GMT
For adventure 3:
500 silvers each from Ceorlben for setting Dunstan's soul to rest. 17 gold, 399 silver, and 1035 copper as loot from Stanburn and Bexcheap. (440 silvers and 5 coppers each, if gold is changed to silver)
Looted weapons and armour:
Full brigandine looted from Garmund (1850 silvers to sell, it's made for SIZ 15, it's Flexible so Arianhod or Leofric can fit in it. Anyone else who wants it would need to get a blacksmith to resize it.) Kite shield emblazoned with the Prophet's Star from Garmund (200 silvers to sell) Silver longsword from Garmund (400 silvers to sell) Longsword from Garmund (200 silvers to sell) Various spears, shortswords, shields, bows, and other old weapons that if sold will make you 500 silvers.
From the hidden hoard at the farmhouse you receive:
One grimoire (can teach Folk Magic, see Skill Advancement thread) Ancient vellum Scrolls in Old Gaston and Old Swylledd, apparently written by the Prophet. A peace treaty and a treaty of guardianship. A scroll apparently detailing the beliefs of a heretofore unknown Virian sect.
A golden clasp with the symbol of a nightingale, and a silver cup set with two green garnets.
While speaking to Dunstan, he examines these items and explains their history. He believes they were given to Thegns who served in the honour guard of the Princess Kendra of Wapanstede, who married the High King of Palania, Cynemar Valing, in approximately 60 VY. At this time Wapanstede ceased to be an independent kingdom. Dunstan believes that a scholar of history would probably pay in the area of 2500-3500 silvers for these items (one of you will need to Haggle over this, will explain in my email.)
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Post by sleepingdragon on Aug 10, 2013 18:38:31 GMT
Taken from the cyclops in Session XVII:
Signet ring of the Order of the Penitent Sons (taken by Godwin) Efficient Longsword (taken by Leofric) SIZ 13 Brigandine (taken by Hogar) Longsword (200 silvers) Kite Shield (200 silvers) Battered mail shirt (can sell for 500 silvers)
And 250 silvers from the steward for the cyclops head.
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Post by sleepingdragon on Aug 17, 2013 17:13:54 GMT
Taken from Granstede in session XVIII:
Six bottles of fine wine from Shara (20 silvers each) A Superior set of riding boots (100 silvers) A cloak bearing the symbol of the Martulfing clan of Wihthrycg Weapontake (200 silvers if returned to a member of that clan, else 90 silvers) Two longswords Jewellery (1200 silvers total) Perfumes (800 silvers total)
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Post by sleepingdragon on Sept 20, 2013 22:59:43 GMT
From Bryni and also loot from session XXIII:
1000 silvers each pay 5 gold, 125 silvers from Brunloc (1 gold, 25 silvers each)
3 full sets of leather armour (315 silvers each assuming they're sold) 100 silvers each for selling various looted weapons (chains, daggers, rapier, mace, etc etc)
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Post by sleepingdragon on Oct 13, 2013 11:48:00 GMT
From the ruins of Cenhyrst in session XXVII:
447 silvers Various weapons and shields (950 silvers if sold) A copper retort, two empty vials, some nightshade, and three orc fingers (around 100 silvers if sold...or you can give them to Dunstan when you return if you prefer) Three sets of clothing (common clothes worth 50 silvers, merchant's clothes worth 125 silvers, noble's clothes worth 200 silvers) Various rings and torcs (800 silvers base, you can haggle over these once the adventure is over)
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Post by sleepingdragon on Oct 20, 2013 10:52:19 GMT
From Scand and the bandits in session XXVIII:
3721 silvers (3000 of these are from Scand, which you presume was his pay for the murders) An Effective crossbow with 10 bolts (I think Leo was going to keep this) Numerous weapons/shields/armour (3000 silvers if sold) A first aid kit with 7/10 uses left (I assume Hogar will snatch this up) A disguise kit (50 silvers) An alchemy set (100 silvers) Various rings/torcs/jewellery (750 silvers base, you can haggle over this once the adventure is over) and various foodstuffs (negligible value)
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Post by sleepingdragon on Nov 12, 2013 20:30:54 GMT
From the battle at Cynegels estate in sessions XXIX & XXX:
Effective Broadsword Efficient Kite Shield Full set of mail for SIZ 15 (resize by 1 point for 1/4 full cost) 2 full sets of scale for SIZ 15 (resize by 1 point for 1/4 full cost)
Sale of various weapons, armour and shields (2000 silvers each) 291 silvers each looted from various parts of the estate 1250 silvers each worth of rings, jewellery, small portable bits of art, gemstones, etc etc looted from the estate (you can haggle for a better price)
You can keep the items at the top for yourself (to make book-keeping easier, I'll just assume Balnoth gives you these as his reward...otherwise I need to work out how much of a share these work out as and calculate them alongside what all Balnoth's people would have looted etc etc)
As a gift from Othili, you have also received a skill book for Lore (Religion). Skill books work exactly like the training rules, save that instead of a teacher making a Teach check, you yourself make a Literacy (Gaston...or possibly another language if you prefer), and obviously you don't need to pay. For training purposes, act as if the book had a Lore (Religion) score of 80%.
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Post by sleepingdragon on Jan 12, 2014 16:30:42 GMT
From the ruins you receive:
10 gold, 1246 silvers, 1124 coppers (effectively, 561 silvers and 282 coppers each) Various weapons, armour, and bits of equipment looted from the Vile-Children, for which you each receive 200 silvers. Torcs, amulets, and rings from the priestess' chambers, worth 889 silvers total (can be haggled over)
You also gain the following magical items:
Purple Potion - When drunk, over the next day the character can add 1/5 of their Seduce skill to one check using one of the following skills: Courtesy, Dance, Deceit, Disguise, Influence, Insight, Musicianship, Sing.
Blue Potion - When drunk, over the next day the character can choose to improve the difficulty grade of any one Lore check by one grade.
Red Potion - When drunk, a character can add an additional Special Effect to one successful attack over the next day.
Magic Powder - This powder can be burned and inhaled. The next time the character spends experience rolls to increase their skills, they can use the powder to increase any skill on which they made the experience roll by an additional point. There are four doses of powder in the sack.
Once you get back to Phalen, Sigrun will examine the drinking horn with Leofric and determine its use.
Horn of Soothing - Once per month, a character can grind 1 gold (or 100 silvers) into any type of liquid and drink it from this vessel. For the next week, the character will be lethargic and sleepy, preventing any useful activity during the period, however they will regain 1d6+1 SAN points.
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Post by sleepingdragon on Mar 30, 2014 14:38:45 GMT
I've not updated this one for a while so multiple updates today...first from the battle with the Masked Ones (Session 42) and Tarithdun (Sessions 44 & 45). Maccus gives up his share of the loot from this (as he owes you for his armour), and we'll presume Guthafyr took his. The four who were PCs at that point (Ed, Leo, Hogar & Arian) get:
237 silvers each in miscellaneous coinage and minor pieces of loot 300 silvers each for sold weapons & armour 4 copper masks (you'll need to wait until you're away from Coelney before you can sell these)
For the battle on Tarithdun (session 48), you get loot divided 6 ways (the four above plus Maccus & Beomund...Odelyn will waive her share as she owes you for rescuing her from Lucan):
383 silvers each 600 silvers each for sold weapons & armour 425 silvers each in various rings & bits of jewellery (you can haggle for these) 2 copper masks (as per above)
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Post by sleepingdragon on Apr 27, 2014 21:05:06 GMT
From Hylltoft (sessions 52 & 53):
You locate the following skill books/scrolls, with the relevant skill level indicated in brackets.
Culture (Palania) (90%) Exorcism (90%) Literacy (Old Gaston) (75%) Literacy (Alanian) (75%) Lore (History) (90%) Lore (Occult) (80%) Lore (Politics) (75%) Lore (Religion) (80%) Musicianship (Stringed) (80%) Willpower (75%)
There are also arcane scrolls, five of which can be used to teach specific Folk Magic spells. A character can use these and one experience roll to learn the following spells: Breath, Coordination, Magnify, Mimic, Witchsight.
You'll also find three philtres, which consist of ground godsroot, a small quantity of seawater, and blood. A character with a Folk Magic score of 50% or below can drink one of these to allow them to spend two free experience rolls on that skill between adventures, rather than the normal maximum of one. A character drinking one of these will have to make a 1/1d4+1 SAN check.
Finally, some more mundane loot:
Scrolls and books worth approximately 3675 silvers (haggling possible) Paintings and other works of art worth approximately 2330 silvers (haggling possible).
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Post by sleepingdragon on May 22, 2014 21:57:01 GMT
The Burning Brand will pay you each 3000 silvers (Beomund and Arianhod each get a half share) for rescuing (most) of the expedition.
Along with Aescwine's notes (that I assume you burn), you are able to loot the following from Aescwine's base (sessions LIV-LVI):
7 gold, 3137 silvers, 424 coppers. Various jewellery and amulets worth 2600 silvers (can haggle) Scrolls and books worth 900 silvers (can haggle)
2 torcs of the Ancients, inscribed with protective runes. These can be activated with an unopposed Willpower check, which serves to activate the Mysticism Talents sealed within. One has the effect of the Arrowcut Talent, and the second has the effect of the Augment Endurance Talent at Intensity 2. These are both single-use items, and last an entire scene.
Wind God's Flute. This flute of the Ancients is inscribed with symbols clearly suggestive of a wind deity. During battle, a character can use 1 Action Point to play the flute. For the remainder of the battle, allies that heard the flute can augment any one check by the flutist's Musicianship (Wind) skill.
Large cachets of godsroot and Coelney pearls. Esmon will beg to take these, as the Burning Brand have deals with various mages who want to study their properties. He promises that this information will be shared with the party, and you will have the first choice of any useful items that end up being made (though this will obviously take a while)
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Post by sleepingdragon on May 24, 2014 14:15:15 GMT
Davide reminded me you had an encounter with Wusfrea (session LI) I forgot to add here, from that encounter you got:
5 gold, 1117 silver, 982 copper. 1 copper mask (can haggle). Various jewellery worth 530 silvers (can haggle).
And for reference, here are all the things you got in Coelney that you can haggle for once back on the mainland (don't double count these!)
A total of 7 copper masks (base line 400 each) Scrolls and books worth 4575 silvers Paintings and other works of art worth approximately 2330 silvers Various jewellery and amulets worth 3130 silvers
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Post by sleepingdragon on Jun 29, 2014 14:25:36 GMT
In the Changer compound you obtain the following:
20 gold and 414 silvers (5 gold, 103 silvers, 5 copper each) Random jewellery, gems, and other objects from the chamber of the Wyrd, worth 1932 silvers (can haggle) Two Changer medallions
Scrolls for the Folk Magic spells Fireblade, Phantasm, and Witchsight.
Two pouches of fine black powder. If burned on a fire and inhaled (a process requiring an hour), a character can focus their minds, allowing them to reroll any one skill check involving a mental skill (including magical skills - this is defined as any skill which uses only INT, POW, or CHA) that day.
The Ring of Saint Thenghelm. The wearer of this ring gains a bonus of half their POW score to Evade and Endurance at all times. Once per adventure, the character can also choose to roll a Willpower check in place of an Evade or Endurance check (at the same difficulty).
And you are each paid 3500 silvers by the Church for returning the ring and finding Saint Thenghelm's ashes.
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