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Post by Edivad on Jan 31, 2010 14:40:52 GMT
Had an idea yesterday while cleaning my computer of old(ancient, even)files. We could post the sheets of old characters that are no longed used, or that were supposed to be used but never were(perhaps because that specific campaign never ran).
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Post by Edivad on Jan 31, 2010 14:42:43 GMT
(character used in a short Warhammer game we ran, was quite fun) WOLFGANG LIESS
Personal Info: Human, born in Altdorf, Reikland, 6’ tall, brown-haired, 165 pounds, black-eyed, lacks a tooth, is 17 years old Foretelling of Doom: You shall die in bed, but not your own!
Current Career: Bodyguard Advances: Attacks +1, Wounds +3, WS +10, Strength +5, Toughness +5, Very Resilient, Agility +5, Protagonist, Strike Mighty Blow, Menacing/Street Fighting
Talents: Started with Excellent Vision(+10 Per for vision) and Warrior Born(+5 WS), gained Quick Draw, Specialist Weapon Group(Parrying), Street Fighting, Strike to Stun, Very Strong(+5S), Very Resilient(+5T)
Skills: Common Knowledge(Empire), Gossip, Speak Language(Reikspiel), Dodge Blow, Heal, Intimidate, Perception
Primary Profile Weapon Skill: 53 Ballistic Skill: 28 Strength: 41 Toughness: 43 Agility: 31 Intelligence: 34 Will Power: 35 Fellowship: 24
Secondary Profile Attacks: 2 Wounds: 16/16 Strength Bonus: 4 Toughness Bonus: 4 Movement: 4 Magic: 0 Insanity: 1 Fate Points: 2 Fortune Points: 0 / 2
Experience: Started with 100 xp(base), plus 700 xp plus 100 xp(first session) plus 125(second and third session) plus 175(last session/now), total 1300 xp(200 left)
Equipment starting equipment is clothing (shirt, breeches, worn boots, tattered cloak), a dagger tucked into a boot or belt, a backpack containing a blanket, a wooden tankard, a wooden cutlery set,
currently on character: Hand weapon(Sword, SB damage), Full leather(AP 1), Mail Coif(AP 2), Helmet (AP 2) Shield, Throwing Axes x2, Throwing Dagger x6, Knuckle-dusters, 3 weeks worth of rations Healing draught x 3 Poultice x 39
5 AP on head, 1 AP on body, total 9 & 5 with Toughness bonus
Started with 119 gc, at the end had about 57
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Post by Edivad on Jan 31, 2010 14:46:08 GMT
(GURPS character for a low-powered mutants/supers game either Sky or Chris wanted to run...yes, he's a Wolverine rip-off)
JULIAN DONOVAN(150 points)
ATTRIBUTES
STR 13[30] BL:34 dmg:1d\2d-1 encumbrance: 34/68/102/204/340 punch: 1d-1/crushing(brawling) talons: 1d/impaling or 2d/cutting (both against half DR, useing brawling skill)
DEX 10[0] HT 14[40] INT 10[0] PER 10[0] FP 14/14[0] WIL 14[20] HP 17/17[8]
basic Speed = 6, basic move 6 dodge = 9 parry(brawling/claws) = 9
TOTAL ATTRIBUTE COST = 98
ADVANTAGES(120) Talons(thrust/impaling or swing/cutting, +50%), Retractable(+5%), with Armor Divisor 2(+50%)[17] DR 2[10] Fit[5] High Pain Threshold[10] Less Sleep, requires only 4 hours[8] Resistant to Metabolic Hazards(+3 to rolls)[10] Regeneration(Regular, 1 HP/hour)[25] Altered Time Rate[100], costs 2 FP to activate[-10%], once/day[-40%], only when berserk[-20%] = [30] Ambidexterity[5]
DISADVANTAGES(-70)
Berserk(12-][-10] Stubbornness[-5] Sense of Duty(Close Friends and companions)[-5] Curious(12-)[-5] Overconfidence(12-)[-5] Social Stigma(Mutant) [-10] Xenophilia(9-)[-15] Wealth: Poor[-15], starting money = 2000$
QUIRKS(-5) Proud to be a mutant, Doesn't trust cybernetics and cyborgs, Somewhat ironic streak, Will try(almost)anything once, Slightly hyperactive
SKILLS
Brawling-12[4](+1 dam/die on punches/talons) Armoury(Small Arms)/TL 6-9[1] Armoury(Body Armor)/Current TL-9[1] Climbing-9[1] Explosives(Demolition)-9[1] Forced Entry-12[2](+2/die vs objects) Intimidation-13[1] Lifting-13[1] Meditation-12[1] Autohypnosis-9[1]* Guns(Shotgun)-11[2] Interrogation-11[0](default) Streetwise-10[2] Swimming-10[0](default) Thrown Knife-10[1] Urban Survival-9[1] Survival-10[2] [22] * Bought up from default
EQUIPMENT
2000$ starting money
Flak jacket 500$, DR 7, Steel Pot, 60$, DR 4
Pump shotgun(240$) Dam: 1d+1 pi- Acc: 3 Range 50/125 Weight 8/0.7 Rof: 2x9 Shots: 5(3i) ST: 10* Bulk: -5 Rcl: 1
30 shells for $84.
1116$ left
daily rations = $2/meal, $6/day frame backpack = 100$, small 60$
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Post by Edivad on Jan 31, 2010 19:16:41 GMT
(D&D character for Chris 'Dungeons of Doom'. Silly background to justify the Fey feats...)
DEWIN
Human Warlock 1 5’5’’ tall, 145 pounds, 17 years old
Alignment: Chaotic Good
Ability Scores: 32 point buy Str 10(+0) Dex 16(+3) Con 14(+2) Int 10(+0) Wis 10(+0) Cha 16(+3)
Hit Points: 8/8 Melee: +0 dagger 1d4/19-20/x2 Ranged: +3 1d6 eldritch blast vs touch AC plus Will save DC 16 or be shaken for 1 minute, 60’ range AC: 17(+4 chain mail +3 dex), 13 touch, 14 flat-footed
Saves: Fort +2 Ref +3 Will +2(+5 vs enchantment effects)
Feats:
Level 1:
Fey Heritage: +3 to Will saves against enchantment effects Bonus Human Feat: Fey Skin: DR X/cold iron, with X equal to the number of Fey Heritage feats, so 2.
Skills:
Class skills are Jump, Concentrate, Craft, Know(arcana), Know(the planes), Spellcraft, Profession, Sense Motive, Bluff, Disguise, Intimidate, Use Magic Device.
12 skill points(8 base +4 for being human)
Know(arcana)1R +1 Concentrate 1R +3 Intimidate 2R +5 Bluff 2R +5 Use Magic Device 2R +5
Abilities
Warlock Proficient with simple weapons and light armor
Eldritch Blast: 60’ ray, ranged touch attack, 1d6 damage, half damage to objects
Incantations Known(1): Frightful Blast(Will save DC 15 or be shaken for 1 minute, -2 attack saves skills ability checks)
Equipment
Starting Wealth: 150 gp
Peasant’s Outfit (2 lbs) (free) Chain shirt (+4 AC, Max dex +4, Armor check penalty -2, 25 lbs) -100 gp Dagger(1d4/19-20/x2, 1 lbs) -2 gp
Sack(1/2 lb) -1 sp Rations for 3 days(3 lbs) -1.5 gp Waterskin(4 lbs) -1 gp Wealth left: 45 gp and 4 sp
Carrying 36 and ½ lbs (Light encumbrance is up to 33, Medium 66, Heavy 100)
Description
A boy of below average height, with features that could be considered handsome, green eyes, curly red-hair that reaches his shoulder and lightly freckled pale skin. He wears a shiny chainmail shirt above brown pants, a green cloak on his back and has sack slung over his shoulder.
Background
Dewin was born in a small rural village, where life was mostly quiet and unexciting. A slightly weird but gifted child, he often found himself longing for adventure, and could always feel he was somewhat different from the others, but could not really tell how. One day, when he was only 13 years old, he casually heard of adventurers passing through town – he immediately ran to the tavern, to hear tales of their adventures. It was then that he first heard of the Dungeon of Doom, and though he was just a child, he was already fascinated by the thought of going there – who knew what treasures and surprises lay in store for those brave enough to take them? For a moment he thought about asking the adventurers to allow him to follow them in their quest, but he realized that he had no chance – how could a mere child such as he face the challenges there? So two years passed uneventfully, until something which changed Dewin’s life happened. He was strolling through the woods on a sunny spring day, having strayed too far from home, when he heard a fearsome growl behind him. He turned around – instantly his brow starting to sweat with fear and his life flashed before his eyes as he saw that a bear was rushing at him on two legs, probably angered by his intrusion in its territory. What could a boy do against so powerful a beast? Surely he could not fight it, and it was too near to try to flee now. But luckily for him, in this desperate situation he discovered his true powers – as he was raising his hands to cover his face, perhaps hoping for the beast to spare him from becoming its dinner, he felt for a moment something strange in him, something that was not fear. From his hands burst something which looked like a small greenish flame, which blasted the bear just as it was about to swipe at him with its claws, singing its fur. Suddenly, the bear looked somewhat less ferocious, probably shocked and slightly shaken by the human’s surprise attack, and so hesitated for a few moments. Not wishing to push his own luck too far, Dewin quickly turned around and fled through the woods, his heart still thumping with fear as wondered about what had just happened. He stumbled through a couple thorny bush during his escape, but twice quickly got up on his feet and kept running until he reached the village. He only felt safe once he was in his house with his family, who by now had started to worry since he had been away for quite some time. They scolded him severely, especially when they saw how his clothes were shredded by the thorns he had passed. Dewin told them about how he had met a bear, but he managed to avoid mentioning how he had actually scared it enough to flee, instead telling his family that he had noticed the bear before it had noticed him. Later, when he was alone in bed, Dewin thought heavily about what had exactly happened with the bear – how could he, a simply peasant boy, possess that kind of arcane power? Perhaps, he considered, he had been protected by some spirit or god of nature which helped lost travelers, and he had no powers whatsoever. There was only one way he could be sure of this. Dewin pointed his hands at the nearby wooden wall and concentrated. It happened again – a burst of green flame shoot forth, though the boards were only slightly scorched. He was overjoyed, though after a few seconds he realized how stupid that had been – he was lucky the wood had not caught fire. And then, he noticed something else – that though his clothes had been damaged by the thorns, his exposed skin had been completely unarmed! That, too was slightly weird – perhaps his skin also had some kind of resistance to being cut? But how? Then he had an epiphany. Something flashed into his mind, distant memories from when he was just a baby – he was in his crib and his parents mentioned, in hushed tones, how they were afraid the Fey might “Come and enchant or kidnap him for their nefarious purposes!” and so placed an horseshoe made of cold iron upon the crib – after a few seconds baby Dewin started to cry, and it took quite a lot of time before he went back to sleep. But now, having remembered this, Dewin burst into laughter – the fools had been too late, the Fey had already got him! Just as he thought that, he felt as if other memories were coming back – memories of blurred shapes of not-quite human creatures which had came to him in his dreams to whisper sweet, unearthly melodies.
It all made sense now. The Fey had blessed him so that he was more than a common mortal. With time and experience, he could perhaps gain even greater powers. He smiled again, and then feel asleep. The next day, after getting up, he gathered his savings from odd jobs he had done around the town, bought some supplies, wrote a small note bidding farewell to his family and then left his hometown, headed for the Dungeon of Doom.
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