|
Post by Edivad on Feb 14, 2010 1:32:20 GMT
Stuff like level-ups, loot and gaining fate points will be made official there.
|
|
|
Post by Edivad on Feb 14, 2010 1:34:50 GMT
Session 1
For defending the keep against the devils' raid, you all gain 1 FP.
|
|
|
Post by Edivad on Aug 28, 2010 21:55:48 GMT
Session 2From the storage room, you obtained 9 spirit crystals. Spirit Crystal Can be used as an aid when making Spiritualist pact check as a full-round check, providing a +3 bonus. There are three limitations: no more than one crystal can be used per pact check, they shatter after use, and they cannot be used together with ritual sacrifice. Alternatively they can be used as improvised weapons: when thrown they deal base 1d4 damage, plus 2d6 disintegrating/energy damage. From Ophelia's laboratory, you obtained 1 vial of alchemist's acid(as per the rulebook) and 1 Rejuvenating Tonic. Rejuvenating Tonic Gain Fast Healing 2 for 10 rounds. If fatigued or exhausted as a result of failing a Fort save, you are allowed a new Fort save. On a success you either lose the 'fatigued' condition, or go from exhausted to fatigued.
|
|