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Post by sleepingdragon on Mar 24, 2013 1:15:37 GMT
After the introductory adventure you'll be able to make the following experience checks.
Edmund
Knowledge (nature) Device Spot Insight Regional Knowledge (Palania)
Hogar
Spot
Leofric
Insight
Tole
Sense Listen Spot Insight Stealth
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Post by sleepingdragon on May 25, 2013 21:20:33 GMT
For successfully unmasking the spy in Cranleaht and 'rescuing' Synne:
All
Gossip Insight Tracking
Leofric
Knowledge (Occult) Knowledge (Folklore) Etiquette (Spiritual) Etiquette (Nobility) Bargain Spot Animal Care Persuade
Edmund
Throwing Sense Persuade Regional Knowledge (Palania) Spot Dodge Knowledge (Streetwise) Gaming
Hogar
Brawl Grapple Regional Knowledge (Palania) Spot Shield Melee (Axe) Strategy First Aid
Tole
Spot Jump Climb Sense Persuade Melee (Improvised) Dodge Disguise Stealth
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Post by sleepingdragon on Jul 13, 2013 23:50:42 GMT
For setting Dunstan's soul to rest, surviving the Plague Fields, and uncovering the Scrolls of Bexcheap, you get the following skill rolls. You will also get 10 free experience rolls to allocate as you like, plus or minus any additional rolls from your EXP mod.
Anyone who wishes to spend a week meditating on the grimoire you found can spend an experience roll to learn Folk Magic, they should then do a Lore (Occult) check to determine how many spells they learn from the grimoire.
All
Lore (Occult) Endurance Willpower
Leofric
Lore (Folklore) Literacy (Gaston) Literacy (Old Gaston) Lieracy (Old Swylledd) Literacy (Alanian) Gossip Lore (Religion) Exorcise RK (Palania) Combat Style Perception Influence Evade
Edmund
Literacy (Gaston) Perception Evade Combat Style Lore (Religion) Lore (Nature) Influence +1% Willpower (fumble) +1% Combat Style (fumble) Mechanisms Musicianship (Flute)
Hogar
RK (Palania) Literacy (Gaston) Lore (Folklore) Lore (Nature) Lore (Religion) Perception Combat Style Brawn First Aid +1% Combat Style (fumble) Evade
Tole
Deceit Disguise +1% Willpower (fumble) +1% Perception (fumble) +1% Combat Style (fumble) Survival Perception Combat Style Stealth Evade
Arianhod
Perception RK (Palania) Culture (Palania) Combat Style Brawn Evade Survival Lore (Nature)
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Post by sleepingdragon on Aug 11, 2013 0:51:14 GMT
For recovering Apocrypha of the Ancients, slaying the cyclops of Wihthrycg, and finding Deogol and the Conclave, you each get 8 free experience checks, and checks towards the following:
All
Ride Culture (Palania) Regional Knowledge (Palania)
Arianhod
Insight Brawn Lore (Religion) Survival Track Perception Stealth Weapon Style Gossip Lore (Nature) Lore (Nature) +1% (fumble) Willpower
Edmund
Insight Gossip Lore (Occult) Insight Influence Lore (Religion) Musicianship (Wind Instruments) Perception Lore (Nature) Track Folk Magic Deceit Stealth Weapon Style Lore (Nature) Lockpicking Folk Magic +1% (fumble)
Hogar
Insight Lore (Religion) Brawn Insight Track Lore (Nature) Perception Stealth Weapon Style Influence Gossip Lore (Occult) Willpower Weapon Style +1% (fumble)
Leofric
Exorcise Lore (Occult) Lore (Geography) Lore (Religion) Lore (Politics) Lore (Nature) Courtesy Insight Folk Magic Deceit Stealth Weapon Style Gossip Perception Willpower
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Post by sleepingdragon on Sept 14, 2013 23:14:35 GMT
For finding Eada the Red you get 12 free experience checks and:
All
Deceit Insight Stealth
Arianhod
Perception Lore (Occult) Combat Style Unarmed Brawn Athletics
Edmund
Perception Streetwise Gambling Culture (Palania) Lore (Occult) Influence Lockpicking Folk Magic Combat Style
Hogar
Perception Insight +1% (fumble) Streetwise Lore (Strategy) Combat Style Unarmed Brawn First Aid
Leofric
Perception Influence Gamble Lore (Occult) Bureaucracy Craft (Bookbinding) Folk Magic Combat Style Courtesy Lore (Politics)
Tole
Perception Gossip Culture (Palania) Insight +1% (fumble) Conceal Disguise Streetwise Acrobatics Combat Style Sleight
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Post by sleepingdragon on Nov 10, 2013 12:11:34 GMT
For proving Ealdorman Balnoth's innocence and uncovering Cynegels' and Leof's plot to plunge the region into war, you gain 16 experience rolls as well as the following below. Those of you that will be picking up magic in Phalen will want to hold back at least 6 free rolls.
All
Culture (Palania) Endurance
Arianhod
Athletics Brawn Perception Combat Style Stealth Insight Survival Gossip Track Insight +1% (fumble)
Edmund
Lore (Nature) Perception Influence Combat Style Courtesy Dance Sing Oratory Stealth +1% (fumble) Stealth Streetwise Insight Perception +1% (fumble) Craft (Locksmith) Evade +1% (fumble) Evade Mechanisms Lockpicking Musicianship (wind instruments) Folk Magic
Hogar
Brawn Athletics Perception Combat Style Lore (Religion) RK (Palania) Combat Style +1% (fumble) Insight Lore (Occult) Lore (Strategy) Lore (Folklore) First Aid Perception +1% (fumble) RK (Palania) +1% (fumble)
Leofric
Teach Folk Magic Combat Style Insight Lore (Politics) Courtesy Lore (History) Lore (Religion) Ride Deceit Bureaucracy Lore (Occult) Lore (Nature) Lore (Folklore) Track Perception Folk Magic +1% (fumble) Lore (Geography)
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Post by sleepingdragon on Jan 12, 2014 16:13:11 GMT
For defeating Sihtric and uncovering the ritual to cleanse the runestones you each receive 15 free experience checks, as well as the following:
All
Endurance Lore (Occult) Willpower
Arianhod
Brawn Perception Meditation Combat Style Swim Survival Mystic Path +1% (fumble) Unarmed Endurance +1% (fumble)
Edmund
Influence Insight Lore (Nature) Musicianship (wind instruments) Folk Magic Combat Style Deceit Gambling Lore (Religion) Perception Stealth Mechanisms Evade Lockpicking
Hogar
Lore (Folklore) Brawn +1% Perception (fumble) Healing Perception Lore (Nature) Combat Style First Aid Gambling Lore (Strategy) Insight +1% Combat Style (fumble)
Leofric
Lore (Folklore) Lore (History) Perception Combat Style Evade Gossip Influence Invocation (Lore of Secrets) Folk Magic Deceit Literacy (Alanian) Lore (Occult) +1% (fumble) Literacy (Old Gaston) Exorcism
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Post by sleepingdragon on Mar 23, 2014 13:55:26 GMT
For rescuing Odelyn and Freod, and uncovering Aescwine's plot, all of you (save for Beomund whose rolls will be carried over to the next adventure) gain 16 free experience rolls as well as the following:
All
Boating Combat Style Language (Gaston) Swim Willpower
Arianhod
Brawn Lore (Occult) Gossip Mystic Path (Soiled Sister Novice) Perception Stealth Combat Style +1% Unarmed Insight Endurance Athletics Lore (Nature)
Edmund
Lore (Religion) Gambling +1% (fumble) Influence Gambling Perception Deceit Insight Musicianship (wind instruments) Perception Stealth Sing Evade Oratory Gossip Mechanisms Combat Style +1% (fumble) Folk Magic Courtesy Deceit Lockpicking
Hogar
Lore (Strategy) Culture (Palania) Perception Brawn Lore (Occult) Perception +1% (fumble) First Aid Healing Streetwise Insight Endurance Lore (Religion)
Leofric
Teach Lore (Folklore) Lore (History) Gambling Folk Magic Lore (Occult) Insight Gossip Bureaucracy Courtesy Perception Invocation (Lore of Secrets) Lore (Folklore) +1% (fumble) Lore (Nature) Combat Style +1% (fumble) Influence Exorcism
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Post by sleepingdragon on May 22, 2014 22:04:25 GMT
Firstly, you gain one of the following rewards from the void: 1) You can draw some of the cord's energy towards yourself. This grants you either +1 to any one characteristic of 13 or higher, or +1 to any two characteristics of 12 or lower. 2) You can allow yourselves to be pulled towards the cord and allow its light and power to wash over you. When you roll the experience checks below (as well as any free experience checks you spend between adventures 9 and 10), you can add double your Intelligence score to every experience roll made. 3) You can allow yourself to be fully drawn into the cord, resulting in your full discorporation and the dissolution of your being. This will...require some retconning if you suddenly decide to pick this
For rescuing the remainder of the Burning Brand expedition and putting an end to Aescwine and his plots, you each gain 20 free experience rolls and the following: AllEndurance Language (Gaston) Lore (Occult) Swim Willpower BeomundConceal Craft (Armoursmith) Perception Stealth Combat Style Brawn Athletics Perception +1% (fumble) Mechanisms Engineering Evade EdmundInfluence Dance Sing Musicianship (Flute) Deceit Insight Perception Perception +1% (fumble) Folk Magic Stealth Combat Style Combat Style +1% (fumble) Lockpicking Mechanisms Lore (Religion) Tracking Lore (Nature) Oratory Folk Magic +1% (fumble) HogarLiteracy (Gaston) Streetwise Insight Perception Brawn Combat Style First Aid Perception +1% (fumble) Athletics Healing Acrobatics Lore (Folklore) Lore (Religion) LeofricTeach Gossip Courtesy Lore (Folklore) Perception Combat Style Folk Magic Shaping Invocation (Lore of Secrets) Combat Style +1% (fumble) Evade Lore (Religion) Lore (History) Exorcise Language (High Fryderi) Literacy (Gaston)
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Post by sleepingdragon on Jun 29, 2014 14:16:52 GMT
For uncovering the fate of Saint Thenghelm and the existence of the Changers you obtain 15 free experience rolls (plus or minus your exp modifier) as well as:
All
Endurance Lore (Occult) Tracking
Beomund
Craft (Weaponsmith) Insight Commerce Athletics Lore (Geography) Perception Brawn Conceal Combat Style Craft (Armoursmith) Survival Willpower +1% Perception (fumble) Engineering Mechanisms Commerce
Edmund
Insight Influence Gossip Lore (History) Folk Magic Sing Perception Combat Style Acrobatics Musicianship (Wind) Musicianship (Strings) +1% Musicianship (Strings) (fumble) Dance Lore (Nature) Regional Knowlege (Palania) Willpower Lore (Religion) Lockpicking Mechanisms
Hogar
Literacy (Gaston) Lore (Religion) Perception Healing Brawn First Aid Lore (Strategy) Combat Style Willpower Regional Knowledge (Palania) Lore (Nature) Willpower Swim Athletics Commerce
Leofric
Gossip Lore (Politics) Perception Lore (Geography) Lore (Folklore) Lore (History) Courtesy Teach Folk Magic Combat Style Lore (Nature) Regional Knowledge (Palania) Willpower Language (Old Gaston) Literacy (Old Gaston) Invocation (Lore of Secrets)
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Post by sleepingdragon on Sept 16, 2014 21:29:35 GMT
For killing Ragnhild, defending Sokholm Keep, and thwarting the Bluebrycg takeover you each gain 25 experience rolls (+/- experience modifier from Charisma) as well as:
All
Combat Style Perception Stealth
Beomund
Conceal Engineering Commerce Gossip Endurance Mechanisms Endurance Brawn Folk Magic Craft (Armoursmith) Craft (Weaponsmith) Lore (Strategy) +1% Mechanisms +1% Perception +1% Combat Style
Edmund
Insight Influence Deceit Willpower Gossip Folk Magic Musicianship (Wind) Musicianship (Strings) Sing Culture (Palania) Mechanisms Stealth Lore (Nature) Acrobatics Oratory +1% Combat Style +1% Musicianship (Strings) +1% Lore (Religion)
Hogar
Lore (Occult) Lore (Folklore) Lore (Strategy) Willpower Insight +1% Endurance +1% Insight Folk Magic Endurance Brawn +1% Folk Magic +1% Combat Style First Aid Healing +1% Healing
Leofric
Lore (Politics) Courtesy Lore (Folklore) Willpower Gambling Gossip Invocation (Lore of Secrets) Culture (Palania) Insight Endurance Lore (Nature) Folk Magic +1% Combat Style Bureaucracy
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Post by sleepingdragon on Jan 21, 2015 20:46:06 GMT
For discovering the truth behind the murders of Cena of the Canderings and Bayen of the Larrings, as well as foiling the plots of Drefen and Cynwise, the party obtains 30 free experience rolls (plus exp modifier) as well as the following:
All
Deceit Gossip Insight
Beomund
Gambling Engineering Athletics Perception +1% Combat Style (fumble) Combat Style Invocation (Craft of Weaponry) Stealth Lore (Strategy) Influence Lore (Religion) Tracking Mechanisms Survival Brawn Craft (Armoursmithing) Lore (Occult) Endurance
Edmund
Musicianship (Wind) Oratory Lore (History) Sleight Acrobatics Lore (Occult) +1% Lore (Occult) (fumble) Lore (Religion) Lore (Folklore) Sing Culture (Palania) Courtesy Musicianship (Percussion) Influence Lockpicking Perception Combat Style Folk Magic Stealth Tracking Mechanisms +1% Folk Magic (fumble) Lore (Occult) Endurance Acrobatics +1% Combat Style (fumble)
Hogar
Culture (Palania) Lore (Strategy) Willpower Streetwise Endurance Brawn Perception Athletics Combat Style Folk Magic Acrobatics Tracking Lore (Law) First Aid Lore (Religion) Acrobatics Healing Lore (Occult)
Leofric
Culture (Palania) Willpower Gambling Bureaucracy +1% Gossip (fumble) Courtesy Lore (Politics) Influence Perception Combat Style Folk Magic Evade Invocation (Lore of Secrets) Lore (History) +1% Combat Style (fumble) Lore (Occult) Endurance
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Post by sleepingdragon on Feb 16, 2015 22:40:10 GMT
For capturing Steorcaestre, the party receives 10 free experience rolls and:
All
Combat Style Stealth
Beomund
Culture (Erse) Lore (Religion) Mechanisms Athletics Conceal Folk Magic Folk Magic +1% (fumble) Perception +1% (fumble) Evade Brawn Perception Combat Style +1% (fumble) Endurance
Edmund
Willpower Influence Deceit Courtesy Lore (Religion) Mechanisms Oratory Sing Lore (Nature) Folk Magic Lore (Folklore) Acrobatics Endurance
Hogar
Endurance Lore (Religion) Athletics Lore (Strategy) Folk Magic Acrobatics Combat Style +1% (fumble) Brawn Perception Acrobatics +1% (fumble) Healing First Aid
Leofric
Bureaucracy Courtesy Lore (Folklore) Lore (Politics) Lore (Religion) +1% Endurance (fumble) Folk Magic Athletics Endurance
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Post by sleepingdragon on May 8, 2015 22:03:51 GMT
For recovering Darkling Gleam and uncovering the truth behind Thunor's rebellion you gain 24 experience rolls and:
All
Culture (Palania) Literacy (Gaston) Survival
Beomund
Invocation Insight Gossip Brawn Athletics Survival Endurance Mechanisms Perception Craft (Armoursmith) Craft (Weaponsmith) Willpower Engineering Lore (Occult) Folk Magic Lore (Religion) Invocation +1% (fumble) Endurance +1% (fumble) Survival +1% (fumble) Insight +1% (fumble) Conceal Evade Conceal +1% (fumble) Combat Style +1% (fumble)
Edmund
Deceit Insight Influence Lore (Religion) Gossip Courtesy Folk Magic Streetwise Sing Musicianship (Wind) Endurance Mechanisms Perception Lore (Nature) +1% Endurance (fumble) Language (Alanian) Oratory Willpower Lore (Occult) Lore (Geography) Stealth Conceal Tracking
Hogar
Folk Magic Insight Lore (Politics) Gossip Culture (Palania) Brawn Athletics Endurance Regional Knowledge (Palania) Lore (Religion) Streetwise Ride Endurance Perception Lore (Nature) Acrobatics Swim Culture (Palania) Willpower Lore (Strategy) Athletics +1% (fumble) First Aid Brawn +1% (fumble) Lore (Folklore) Acrobatics +1% (fumble) Folk Magic +1% (fumble)
Leofric
Teach Lore (Folklore) Insight Gossip Courtesy Bureaucracy Lore (Religion) Lore (Geography) Culture (Palania) Courtesy +1% (fumble) Lore (Politics) Lore (History) Literacy (Old Gaston) Lore (Occult) Endurance Perception Gossip +1% (fumble) Willpower Invocation Lore (Nature) Exorcism Perception +1% (fumble) Evade
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Post by sleepingdragon on Aug 15, 2015 14:41:48 GMT
For stopping Grandmaster Dryn's vile scheme and meeting with the Changers, you get 25 free experience rolls. Each character will also receive +1 to any one characteristic of 13 or higher, or else +1 to any two characteristics of 12 or below (this will be treated as happening first, before the use of any experience rolls). Characters also get these experience checks:
All
Combat Style Lore (Occult) Stealth
Beomund
Language (Kuffrah) Brawn Endurance Athletics Perception Insight Conceal Survival Folk Magic +1% Insight (fumble) Craft (Armoursmith) Craft (Weaponsmith) Lore (Religion) Invocation (Craft of Weaponry)
Edmund
Folk Magic Perception Lore (Nature) Gambling Insight Gossip Influence Track Folk Magic Oratory Athletics Mechanisms Lore (Religion) Lore (Politics)
Hogar
Endurance Brawn Athletics Perception Insight Gossip +1% Endurance (fumble) Folk Magic Healing +1% Insight (fumble) Lore (Strategy) +1% Combat Style (fumble) Lore (Religion)
Leofric
Endurance Folk Magic Perception Lore (Nature) Courtesy Gambling Insight Willpower Gossip Invocation (Craft of Secrets) Folk Magic Brawn Animal Care Teach Athletics +1% Perception (fumble) Lore (Religion) Lore (Politics)
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