Post by sleepingdragon on Jun 12, 2013 17:47:51 GMT
RuneQuest 6 Character Conversion/Creation
Here's the steps for converting over to RuneQuest 6.
NOTES - as a balance measure, you cannot spend more than 45 points into any one skill through steps 1 to 4.
Although I have split them up on the character sheet for ease of use, when relevant remember that Languages and Literacies are Professional Skills, except for your Native Tongue which is a Standard Skill.
At the present time, you're not able to have any points or exp rolls in any Magical skills.
On Combat Styles - I've set up some styles so that the existing PCs can invest in just one style and still be able to use all the weapons they've used so far in BRP. Style equivlances are:
Tole - Villein's Arsenal
Edmund - Guileful Traveller
Hogar - Hatchet-Man
Leofric - Prophet's Might or Erse Footman (not many points anyway so not that relevant)
Of course you don't have to take these styles and if you want to change how your character fights for the conversion, we'll handwave it.
1 - Social Background
Firstly, you gain +40% to Customs and Native Tongue (in this case your native tongue is Gaston). This is already included on the template sheet. You can then spend points on skills relevant to your social background.
Your social backgrounds are determined by your profession as before. In case you don't remember your backgrounds are:
Tole - Rural
Leofric - Spiritual
Hogar & Edmund - Urban
You have a total of 100 points to spend amongst your Standard Skills, a single Combat Style indicated for your background, and up to 5 Professional Skills you can select from the list. You can spend no more than 15 points on any one skill.
Nobility
Standard Skills: Customs, Dance, Deceit, Influence, Insight, Ride, Sing
Professional Skills: Art (any), Bureaucracy, Courtesy, Literacy (Gaston), Lore (History, Law, Politics or Strategy and Tactics), Musicianship, Oratory, Seduction
Combat Styles: Chivalric Array, Knightly Puissance, Prophet's Might, Red-Hand Fury, Saint Elfhelm's Aspect, Sharan Outrider, Silver Blade Demon Hunter.
Spiritual
Standard Skills: Customs, Deceit, First Aid, Influence, Insight, Locale, Native Tongue, Sing, Willpower
Professional Skills: Art (any), Bureaucracy, Courtesy, Craft (Silversmith), Healing, Language (Gaston, Old Gaston, or Alanian), Lore (any one), Oratory, Teach
Combat Styles: Guileful Traveller, Mantle of Righteousness, Pilgrim's Progress, Prophet's Might, Silver Blade Demon Hunter, Willard's Infamy
Urban
Standard Skills: Brawn, Conceal, Customs, Deceit, Drive, Gambling, Gossip, Influence, Insight, Locale, Unarmed
Professional Skills: Art (any one), Bureaucracy, Commerce, Courtesy, Craft (any one), Culture (Swylledd or Erse), Literacy (Gaston), Lore (Law), Streetwise
Combat Styles: Bounty Hunter, Contract Killer, Guileful Traveller, Hatchet-Man, Malagen Bowman, Meringas Mobster, Ne'er-do-well, Town Watchman, Yeoman
Rural
Standard Skills: Animal Care, Athletics, Boating, Brawn, Drive, Endurance, Gossip, Locale, Perception, Rural, Swim
Professional Skills: Craft (any one), Lore (Astrology, Folklore, Geography, Nature), Navigate (Forests, Hills, Plains, or Seas), Seamanship, Survival, Track
Combat Styles: Alanscir Forester, Fyrdsman, Hamunscir Coastwalker, Haragmyne Stoneheart, Peasant Conscript, Red-Hand Fury, Villein's Arsenal, Woodstalker, Yeoman
2. Profession
You have a total of 100 points to spend amongst your Standard Skills, one Combat Style, and up to five Profession Skills you can select from the list. You can spend no more than 15 points on any one skill. For the purpose of enabling some characters to be converted over and actually still have similar skills to their BRP incarnations, you can select more than one sub-skill under a Profession Skill and it will still only count as selecting one Profession Skill. So if you spend points in Literacy (Old Gaston) and Literacy (Alanian), you are treated as having picked one Profession Skill, not two.
Messenger (Urban or Rural)
Standard Skills: Animal Care, Customs, Deceit, Gossip, Locale, Influence, Insight, Native Tongue, Perception, Ride
Professional Skills: Bureaucracy, Courtesy, Culture (Swennings or Erse), Disguise, Language (Swylledd or Kuffrah), Lore (Nature or Politics), Oratory, Regional Knowledge (Swennings or Erse), Streetwise
Scribe (Spiritual)
Standard Skills: Customs, Influence, Insight, Locale, Native Tongue, Perception, Willpower
Professional Skills: Art (Oil Painting or Sketch), Bureaucracy, Courtesy, Craft (Bookbinder), Culture (any), Language (any), Literacy (any), Lore (any), Oratory, Regional Knowledge (any), Teach.
Servant (Rural or Urban)
Standard Skills: Animal Care, Combat Style (Contract Killer, Ne'er-do-well or Villein's Arsenal), Conceal, Dance, Deceit, Evade, Gossip, Insight, Perception, Sing
Professional Skills: Acrobatics, Craft (Cooking), Courtesy, Disguise, Musicianship, Seduction, Sleight, Streetwise
Thug (Urban)
Standard Skills: Athletics, Brawn, Combat Style (Contract Killer, Hatchet-Man or Meringas Mobster), Endurance, Evade, First Aid, Gambling, Stealth, Unarmed.
Professional Skills: Acrobatics, Bureaucracy, Disguise, Sleight, Streetwise
Woodsman (Rural)
Standard Skills: Athletics, Brawn, Combat Style (Alanscir Forester, Woodstalker or Yeoman), Endurance, First Aid, Locale, Perception, Ride, Stealth, Swim
Professional Skills: Craft (Carpentry or Leatherwork), Lore (Astrology, Folklore, Geography or Nature), Mechanisms, Navigation (Forests), Survival, Track
3. Virtue
You gain bonuses depending on which Virtue you selected. The bonuses to characteristics should already be factored in (except for Chris' new character). In this version, rather than receiving miscellaneous bonuses, you gain a number of skill points you can spend amongst certain skills relevant to your virtue.
Courage: +2 to STR. +20 skill points to up to two Combat Styles (including Unarmed).
Fidelity: +1 to CON, +1 to CHA. +20 skill points to Influence and/or Willpower.
Honesty: +1 to INT. +20 skill points to Influence and/or Insight.
Patience: +1 to CON, +1 to POW. +20 skill points to Endurance and/or Teach.
Industry: +1 to CON, +1 to DEX. +20 skill points to any one Craft skill and/or Brawn.
Prudence: +1 to CHA, +1 to CON. +20 skill points to Commerce and/or Endurance.
Temperance: +2 to POW. +20 skill points to Influence and/or Willpower.
Serenity: +1 to POW, +1 to CHA. +20 skill points to Insight and/or Willpower.
Wisdom: +1 to INT. +20 skill points to any one Lore skill, and/or to Teach.
Humility: +1 to STR, +1 to POW. +20 skill points to Perception and/or Stealth.
Piety: +1 to POW, +1 to CHA. +20 skill points to Lore (Religion) and/or Willpower.
Mercy: +2 to CHA. +20 skill points to First Aid or Healing.
4. Personal Skills
You have 150 'free' skill points you can spend. These can be distributed amongst any Standard Skills, or any Professional Skills or Combat Styles you already possess. You can also select one or two new Professional Skills or Combat Styles as personal hobbies and put points into these.
5. Subsequent Increases
I'm going to be doing something of a hybrid between BRP style skill increase (increases by skill use) and standard RQ6 increases (X number of experience rolls per session).
You have 12 experience rolls which you can distribute as you wish, but no more than 1 to any one skill. See pages 108-110 of the RQ6 book for details on character improvement.
Note - We will be using the permanent characteristic improvement rules on page 110, with one exception that you will not be able to increase a characteristic above 18 this way.
You also gain experience rolls towards specific skills based on the adventures so far and what your character has done. There's quite a few of these so I'll post them separately below.
Chris, I'll work out what specific increases your character will get once I roughly know their background.
6. Equipment
You will pretty much have the same equipment you did under BRP - let me know if you need help finding equivalences (this will mostly be with armour I imagine)
One thing that will change is money - my prices for BRP were a bit all over the shop and RQ6 has a better and more stable pricing system. As a result I'll probably pare down the money you've got a little. If you could let me know how many silvers you had at the end of the BRP incarnation, I'll then convert this over.
Chris, I'll speak to you separately about equipment and money once I have an idea as to what/how much the other PCs have.
Here's the steps for converting over to RuneQuest 6.
NOTES - as a balance measure, you cannot spend more than 45 points into any one skill through steps 1 to 4.
Although I have split them up on the character sheet for ease of use, when relevant remember that Languages and Literacies are Professional Skills, except for your Native Tongue which is a Standard Skill.
At the present time, you're not able to have any points or exp rolls in any Magical skills.
On Combat Styles - I've set up some styles so that the existing PCs can invest in just one style and still be able to use all the weapons they've used so far in BRP. Style equivlances are:
Tole - Villein's Arsenal
Edmund - Guileful Traveller
Hogar - Hatchet-Man
Leofric - Prophet's Might or Erse Footman (not many points anyway so not that relevant)
Of course you don't have to take these styles and if you want to change how your character fights for the conversion, we'll handwave it.
1 - Social Background
Firstly, you gain +40% to Customs and Native Tongue (in this case your native tongue is Gaston). This is already included on the template sheet. You can then spend points on skills relevant to your social background.
Your social backgrounds are determined by your profession as before. In case you don't remember your backgrounds are:
Tole - Rural
Leofric - Spiritual
Hogar & Edmund - Urban
You have a total of 100 points to spend amongst your Standard Skills, a single Combat Style indicated for your background, and up to 5 Professional Skills you can select from the list. You can spend no more than 15 points on any one skill.
Nobility
Standard Skills: Customs, Dance, Deceit, Influence, Insight, Ride, Sing
Professional Skills: Art (any), Bureaucracy, Courtesy, Literacy (Gaston), Lore (History, Law, Politics or Strategy and Tactics), Musicianship, Oratory, Seduction
Combat Styles: Chivalric Array, Knightly Puissance, Prophet's Might, Red-Hand Fury, Saint Elfhelm's Aspect, Sharan Outrider, Silver Blade Demon Hunter.
Spiritual
Standard Skills: Customs, Deceit, First Aid, Influence, Insight, Locale, Native Tongue, Sing, Willpower
Professional Skills: Art (any), Bureaucracy, Courtesy, Craft (Silversmith), Healing, Language (Gaston, Old Gaston, or Alanian), Lore (any one), Oratory, Teach
Combat Styles: Guileful Traveller, Mantle of Righteousness, Pilgrim's Progress, Prophet's Might, Silver Blade Demon Hunter, Willard's Infamy
Urban
Standard Skills: Brawn, Conceal, Customs, Deceit, Drive, Gambling, Gossip, Influence, Insight, Locale, Unarmed
Professional Skills: Art (any one), Bureaucracy, Commerce, Courtesy, Craft (any one), Culture (Swylledd or Erse), Literacy (Gaston), Lore (Law), Streetwise
Combat Styles: Bounty Hunter, Contract Killer, Guileful Traveller, Hatchet-Man, Malagen Bowman, Meringas Mobster, Ne'er-do-well, Town Watchman, Yeoman
Rural
Standard Skills: Animal Care, Athletics, Boating, Brawn, Drive, Endurance, Gossip, Locale, Perception, Rural, Swim
Professional Skills: Craft (any one), Lore (Astrology, Folklore, Geography, Nature), Navigate (Forests, Hills, Plains, or Seas), Seamanship, Survival, Track
Combat Styles: Alanscir Forester, Fyrdsman, Hamunscir Coastwalker, Haragmyne Stoneheart, Peasant Conscript, Red-Hand Fury, Villein's Arsenal, Woodstalker, Yeoman
2. Profession
You have a total of 100 points to spend amongst your Standard Skills, one Combat Style, and up to five Profession Skills you can select from the list. You can spend no more than 15 points on any one skill. For the purpose of enabling some characters to be converted over and actually still have similar skills to their BRP incarnations, you can select more than one sub-skill under a Profession Skill and it will still only count as selecting one Profession Skill. So if you spend points in Literacy (Old Gaston) and Literacy (Alanian), you are treated as having picked one Profession Skill, not two.
Messenger (Urban or Rural)
Standard Skills: Animal Care, Customs, Deceit, Gossip, Locale, Influence, Insight, Native Tongue, Perception, Ride
Professional Skills: Bureaucracy, Courtesy, Culture (Swennings or Erse), Disguise, Language (Swylledd or Kuffrah), Lore (Nature or Politics), Oratory, Regional Knowledge (Swennings or Erse), Streetwise
Scribe (Spiritual)
Standard Skills: Customs, Influence, Insight, Locale, Native Tongue, Perception, Willpower
Professional Skills: Art (Oil Painting or Sketch), Bureaucracy, Courtesy, Craft (Bookbinder), Culture (any), Language (any), Literacy (any), Lore (any), Oratory, Regional Knowledge (any), Teach.
Servant (Rural or Urban)
Standard Skills: Animal Care, Combat Style (Contract Killer, Ne'er-do-well or Villein's Arsenal), Conceal, Dance, Deceit, Evade, Gossip, Insight, Perception, Sing
Professional Skills: Acrobatics, Craft (Cooking), Courtesy, Disguise, Musicianship, Seduction, Sleight, Streetwise
Thug (Urban)
Standard Skills: Athletics, Brawn, Combat Style (Contract Killer, Hatchet-Man or Meringas Mobster), Endurance, Evade, First Aid, Gambling, Stealth, Unarmed.
Professional Skills: Acrobatics, Bureaucracy, Disguise, Sleight, Streetwise
Woodsman (Rural)
Standard Skills: Athletics, Brawn, Combat Style (Alanscir Forester, Woodstalker or Yeoman), Endurance, First Aid, Locale, Perception, Ride, Stealth, Swim
Professional Skills: Craft (Carpentry or Leatherwork), Lore (Astrology, Folklore, Geography or Nature), Mechanisms, Navigation (Forests), Survival, Track
3. Virtue
You gain bonuses depending on which Virtue you selected. The bonuses to characteristics should already be factored in (except for Chris' new character). In this version, rather than receiving miscellaneous bonuses, you gain a number of skill points you can spend amongst certain skills relevant to your virtue.
Courage: +2 to STR. +20 skill points to up to two Combat Styles (including Unarmed).
Fidelity: +1 to CON, +1 to CHA. +20 skill points to Influence and/or Willpower.
Honesty: +1 to INT. +20 skill points to Influence and/or Insight.
Patience: +1 to CON, +1 to POW. +20 skill points to Endurance and/or Teach.
Industry: +1 to CON, +1 to DEX. +20 skill points to any one Craft skill and/or Brawn.
Prudence: +1 to CHA, +1 to CON. +20 skill points to Commerce and/or Endurance.
Temperance: +2 to POW. +20 skill points to Influence and/or Willpower.
Serenity: +1 to POW, +1 to CHA. +20 skill points to Insight and/or Willpower.
Wisdom: +1 to INT. +20 skill points to any one Lore skill, and/or to Teach.
Humility: +1 to STR, +1 to POW. +20 skill points to Perception and/or Stealth.
Piety: +1 to POW, +1 to CHA. +20 skill points to Lore (Religion) and/or Willpower.
Mercy: +2 to CHA. +20 skill points to First Aid or Healing.
4. Personal Skills
You have 150 'free' skill points you can spend. These can be distributed amongst any Standard Skills, or any Professional Skills or Combat Styles you already possess. You can also select one or two new Professional Skills or Combat Styles as personal hobbies and put points into these.
5. Subsequent Increases
I'm going to be doing something of a hybrid between BRP style skill increase (increases by skill use) and standard RQ6 increases (X number of experience rolls per session).
You have 12 experience rolls which you can distribute as you wish, but no more than 1 to any one skill. See pages 108-110 of the RQ6 book for details on character improvement.
Note - We will be using the permanent characteristic improvement rules on page 110, with one exception that you will not be able to increase a characteristic above 18 this way.
You also gain experience rolls towards specific skills based on the adventures so far and what your character has done. There's quite a few of these so I'll post them separately below.
Chris, I'll work out what specific increases your character will get once I roughly know their background.
6. Equipment
You will pretty much have the same equipment you did under BRP - let me know if you need help finding equivalences (this will mostly be with armour I imagine)
One thing that will change is money - my prices for BRP were a bit all over the shop and RQ6 has a better and more stable pricing system. As a result I'll probably pare down the money you've got a little. If you could let me know how many silvers you had at the end of the BRP incarnation, I'll then convert this over.
Chris, I'll speak to you separately about equipment and money once I have an idea as to what/how much the other PCs have.