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Post by Edivad on Apr 21, 2019 14:03:13 GMT
Right now I'm thinking we'll be using all (or at least, most - might not have Sanity) of Reclamation's house rules plus... Action PointsAction Points will be calculated as [(INT+DEX)/6 rounded up] * 0.5 instead of (INT+DEX)/12 rounded up and characters will be able to carry half a AP over from round to round. This will make the benefits of increasing ability scores more gradual. ChargingThe difficulty grade penalty applies to defending, not attacking, and lasts until the charging character's next action. Perhaps Charging might also make the attack only cost half an AP? Changes to Special EffectsBypass Armor: This can only ignore up to (attacker’s fighting skill divided by 10) protection points. Maximise Damage: Can be applied to Damage Modifiers. Still only applies to one die. Overpenetration: Can be used with spears and similar melee weapons. Still Critical Only. Overxtend Opponent & Press Advantage: Instead of preventing the opponent from atacking, these effects increase by one step the difficulty of all attack rolls. Prepare Counter: Likely to nerf this in some way - seems too strong. Feel free to post here if you have suggestions or comments - since the game isn't starting soon there's time to change things.
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