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Post by sleepingdragon on Nov 11, 2023 16:12:14 GMT
This thread is for posting characters when they're finalised, follow the same format as our characters for Revelation.
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sapphire
Junior Member
Lord of Linguistic Destruction
Alysneri
Posts: 98
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Post by sapphire on Nov 12, 2023 8:16:26 GMT
Addir
High Concept: Reformed Bandit
Trouble: Sees Betrayal In Every Shadow
Aspects: Always Smiling, Lone Wolf & Surprisingly Cultured
Skills
Amazing/+5
Great/+4 Fight
Good/+3 Deceive Stealth
Fair/+2 Burglary Medicine Rapport
Average/+1 Lore Physique Survival Will
Stunts
Blind-Fight Your ability to attack with Fight works unimpeded by conditions like darkness or other visual impairments Slip Between the Shadows +2 to create an advantage or overcome with Stealth whenever you are in near-darkness or total darkness. Trick the Toffs +2 to Deceive when you disguise yourself as someone from the upper classes.
Fate Points
Refresh at 3 (3/3)
Stress and consequences
Physical (Physique) - Three Stress Boxes Mental (Will) - Three Stress Boxes
02.12.23 Twisted Ankle consequence
Description
Addir is a grey-eyed man with brown hair and appears of slender build. Always with a smile on a well-trimmed short beard.
Background
In his young age and alas, after the rest of Addir’s family passed away due to extremely harsh conditions of their life, he eventually went hunting people.
His favourite modus operandi was to chat a traveller up for the journey ahead causally and agree to travel together for “protection”. Among the long distances between the towns, an accident often falls onto such travellers. Typically by strangling him/her to death. If he was particularly merciful or kind, he would use poison to make them fall into painless slumber before going off their mortal coil.
Eventually, like all good things, it has to come to an end as the group he was working with “Purple Assassins”, betrayed Addir to local law enforcement who is particularly interested in asking more in-depth questions relating to actual important people’s so sadly early deaths.
He barely escaped as the local law enforcement wanted to bring to their bloody but, alas fatal justice and the Purple Assassins clearly wanted to silence him after dealing with the informer that squealed on Addir. Eventually, he managed to leave behind his extremely bloody but deathly white past, Addir actually decided to stick to making sure he followed the laws if only in letters if not in spirit.
But the past never stops catching up, so Addir decides to move to Mythrium where he is sure that there are many jobs available for such a worthy character as himself in the greatest city in the lands.
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Post by skylarious on Nov 17, 2023 5:22:11 GMT
TANITH
High Concept: Refined Court Performer on the Run Trouble: Depersonalization/Derealization Aspect: An Air of Fragile Grace Aspect: Words of Ambrosia and Poison Aspect: If Justice Comes Not From the Gods… Derived Traits
Fate Points: 2/3 Mental Stress: 1[ ] 2[ ] 3[ ] Physical Stress: 1[ ] 2[ ] Consequences: Skills
Great (+4): Provoke
Good (+3): Empathy, Lore
Fair (+2): Notice, Rapport, Stealth
Average (+1): Burglary, Contacts, Investigate, Will
Stunts
Words Are Riddles – Allusions and wordplay can hide your motives. You may use Lore instead of Deceive to defend against attempts to determine your true intentions with the Empathy skill.
Flustered, Are You? – When in danger, you can play on embarrassment, frustration, and confusion to defend yourself. You can use Provoke to defend against Fight or Shoot attacks, but only until the first time you're dealt stress in a conflict.
Touch Your Heart with a Blade – People let down their guard around you, and this makes them vulnerable. You may use Empathy instead of Fight to attack opponents who do not already see you as a threat.
Description Tanith is brown-skinned and slightly built, with a burst of curly black hair framing her tattooed face - patterns of dots and swirls around her dark eyes and mouth, and running down her neck and much of her body. Someone paying close attention might notice that some of those tattoos cover fading scars. Though her appearance draws the eye, her refined and humble manner disarms most of those who meet her.
Background Born in the gutter, Tanith barely survived her youth - and that time has left her with a great deal of trauma which sometimes leads to episodes of dissociation. As a teenager she caught the eye of the mistress of an ancient school specialized in teaching the arts of conversation, storytelling, charm, and wit. There she received her tattoos, was taught much of culture, lore, and music, and learned skills that would make her a valuable asset in the halls of a noble or rich merchant.
Some of the women who left the school were lucky enough to find employment where they were appreciated primarily for their knowledge and refinement. Tanith, unfortunately, found work with a boorish merchant named Adad. He clearly had little appreciation for her stories or jokes, having brought her on as a status symbol and piece of human decor. He frequently tried to take advantage, and Tanith had to fend him off by appealing to his self-image as a man of culture.
In service to Adad, Tanith befriended an elderly thrall named Arnuwanda. Eventually the old man fell ill, and was found to have hidden an ornate amulet against his master's wishes. He was whipped for his insolence, leading to his death, as well as Tanith's determination to get back at her employer. Pretending that she was finally ready to join him in his bed, she managed to drug him and steal the amulet along with enough coin to book passage on a ship out of the city.
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Post by Idris on Nov 17, 2023 16:58:23 GMT
ELLYSSAHigh Concept: A Woman of Many Parts Trouble: Just Enough to Numb the Pain Aspect: I Can Take Care of Myself Aspect: All Eyes on Me Aspect: Something of Everything SKILLSGreat (+4) Rapport Good (+3) Athletics Deceive Fair (+2) Empathy Provoke Will Average (+1) Contacts Investigate Lore Notice STUNTSPirouette: When Ellyssa succeeds with style using Athletics against a Fight attack (or similar melee attack) instead of gaining a boost she can immediately counter attack the target using Athletics instead of Fight. Best Foot Forward: Twice per session Ellyssa may upgrade a Boost she receives with Rapport into a full Situation Aspect with a free invocation. Versatile Disguises: Ellyssa suffers no increased difficulty on Deceive rolls when disguising herself as a person of different gender, height, skin tone, or age. FATE POINTSRefresh: 3 STRESSPhysical (Physique) [ ] [ ] Mental (Will) [ ] [ ] [ ] DESCRIPTIONEllyssa is an attractive mature woman of thirty-one, although she appears younger. She is not tall but her body is lithe and curvaceous, her figure complemented by beautifully made clothes of fine fabrics and heavy gold bangles. Striking rather than conventionally beautiful, with flawless olive skin, thoughtful hazel eyes and expressively mobile features, Ellyssa radiates confidence and a kind of warmth that draws people to her. On board the Hydra she was rarely alone, and quickly seemed to know the names and often the stories of both passengers and crew. The more travelled among them knew her by repute for her work as a performer in the theatres of the Trader Cities. Background to come
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Post by Edivad on Nov 17, 2023 17:13:39 GMT
Baltser
High Concept - Zealous Mystical Protector Trouble - Overly Protective Aspect - Weirdness Magnet Aspect - The Gods Help Those Who Help Themselves Aspect - Friends Are Family You Choose
Great (+4) Fight
Good (+3) Will Physique
Fair (+2) Athletics Notice Empathy
Average (+1) Lore Stealth Shoot Survival
Stunts
Good Luck Charm You gain a +2 bonus to Will rolls when creating charms or boons. Tireless +2 to Physique when rolling to overcome or defend against exhaustion or sleep deprivation. Ally's Shield! Once per conflict you gain +2 to your defence when redirecting an attack against an ally on yourself.
Character Stuff
Refresh - 3 Physical (Physique) - 1 shift / 2 shift / 3 shift/ 4 shift Mental (Will) - 1 shift / 2 shift / 3 shift / 4 shift
Description Baltser is an imposing, heavy-set man with dark skin, eyes and hair. Despite his generally pleasant deamanor and a face that could pass for ruggedly handsome, his often-furrowed brow and prematurely graying hair suggest a dark past.
Background The seventh son and last survivor of a minor but ambitious aristocratic family, his birth was heralded by strange signs both promising and ominous. These signs continued through his life and he often wound himself witnessing or experiencing unusual events, though, as he was quick to point out to those who suggested he was fated for some great destiny, they could simply have been interesting coincidences - most of them, at least, he did sometimes wonder if there was something more to it when something especially strange happened.
Despite the privilege afforded him by his family's position and rising fortunes and the fact that as the youngest of seven siblings there were few responsibilities and expectations placed upon him, he showed unusual restraint and self-discipline in training as a warrior and soldier-to-be while not completely neglecting more intellectual pursuits. He was always fascinated by books and tales of the occult, and though he believed them to sometimes be exaggerations he thought it worthwhile to spend some time learning about minor charms and incantations, though he was careful not pursue this interest too openly or use it for ill. He did sometimes notice that these things came to him a bit more easily than expected, but he did not dwell too much on it, and while not the most sociable or talkative of men he grew to be popular and well-liked by most.
However, his life was turned upside down when in a short span of time all of his family - who had been getting strangely close to the highest political positions in the city - died from the plague or mysterious accidents, sometimes downright peculiar accidents. As if that as not enough, the family's fortune, which had grown considerably over the years, was also ruined and Baltser stood to inherit little. Many believed that it had happened because, through their political ambitions, his family had made too many powerful enemies, including some who could rely on sorcery. Others, less openly, whispered that Baltser was cursed and had been destined to bring first fortune and then tragedy on his family on anyone involved with him.
Baltser put more stock in the former rumors than in the latter, and considered revenge; it would not be easy, but despite the dire situation he had confidence in his abilities - including the more occult ones. He spent some time considering if and how to go after the man who seemed the most likely culprit of his family’s tragedy, but soon heard the news that he had was dead already, having choked on a cup of wine while celebrating his accession to the city’s highest political office.
Baltser smiled grimly and, with little left for him in this place, resolved to catch a ship headed towards Mythrium, where he could make a new life for himself – hopefully one that would be shaped more by his actions than by the vagaries of fate…
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