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Post by sleepingdragon on Mar 23, 2009 21:18:51 GMT
For everyone except Black Cat (sorry ) For solving Councillor Rohdell's murder you receive 1500 gp from the Council. For keeping Councillor Wellaw's role in the murder quiet, General Juthe (reluctantly) pays you 1000 gp. For giving Carus Torwald the information he needed to carry out his plan to blackmail the Council, he pays you 500 gp.
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Post by sleepingdragon on May 9, 2009 22:03:12 GMT
From 2.1.4:
Tapestries worth 120, 121, 135, 114, 130, 130, 149, and 117 gp, respectively. But first you need to find a way to get them to the surface without ruining them.
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Post by sleepingdragon on May 30, 2009 21:55:21 GMT
From 2.1.7:
14 gp 1 dagger
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Post by sleepingdragon on Jun 6, 2009 19:40:01 GMT
From 2.1.8:
Masterwork tattooing kit (55 gp) Large silver bowl (225 gp) 2 silver knives (50 gp each) Silver brazier (100 gp) 2 small silver bowls (75 gp each) Silver ewer (130 gp)
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Post by sleepingdragon on Jun 6, 2009 21:54:23 GMT
Also from 2.1.8:
A dented silver brooch (150 gp)
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Post by sleepingdragon on Jun 6, 2009 22:43:08 GMT
And finally:
2120 gp worth of books and scrolls regarding architecture, ancient history, planar lore, and so forth.
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Post by sleepingdragon on Jun 27, 2009 12:01:32 GMT
75 gp up front for protecting the Maladoran representatives, and one set of fine clothes from Branwick's, for each of you except Cat.
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Post by sleepingdragon on Aug 29, 2009 23:14:54 GMT
From Town Captain Hannant's residence:
A leather sack containing 628 gp.
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Post by sleepingdragon on Oct 17, 2009 16:37:27 GMT
From the victory over Porey's cell of the Crimson Path:
Masterwork heavy crossbow 6 suits masterwork studded leather armour 4 masterwork light steel shields 4 masterwork longswords 1 masterwork composite longbow 6 spears 6 suits leather armour 6 small wooden shields 6 light crossbows 73 bolts 15 arrows 3 golden candlesticks (30 gp each) Silver ewer (50 gp) 2 cloaks of cloth-of-gold (100 gp each) Ancient coins (4 pp, 62 gp, 13 sp...an antiquities dealer would probably pay at least double however for these coins) Vial of strange liquid (need a successful Kn (arcana) check to identify)
You'd probably have difficulty selling any of the expensive items such as the masterwork weapons or the various items from the treasure chest - none of the Copperdell rebels have the kind of money needed to purchase them. If you want to sell them you'll need to take them somewhere that isn't in the midst of a rebellion.
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Post by Edivad on Oct 17, 2009 18:52:14 GMT
(have to decide who's keeping what, fairly sure Vachir will take the arrows. Also, posting the description for the vial contents there, so anyone can check it out.)
RAGEBLOOD
A mouthful from this vial greatly speeds the body's healing processes, though at some cost. After ingesting this drug, a character becomes sickened for 1 minute and takes a -2 penalty to Wisdom as long as they are under its effects.
Every hour thereafter, the character recovers a number of reserve points per hour equal to what they'd normally recover for a normal night's rest. They can recover no more than their maximum number of reserve points in this way.
While under the influence of this drug, the character's mind is clouded with dark, violent thoughts. They become significantly more aggressive and moody, reacting badly to criticism or slights, and reaching for their weapons far more readily than they might normally.
The day after taking this drug, the character begins to suffer from its drawbacks. Firstly, they suffer terrible nightmares, which last a number of days equal to the number of hours in which they regained reserve points through use of this drug. While suffering these nightmares, a character must make a DC 20 Fortitude save each night or be exhausted that day. Secondly, the character's body suddenly rapidly deteriorates. They age by 1d6 months for every hour in which they recovered reserve points.
There is enough of this drug for 10 uses.
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Post by Idris on Oct 25, 2009 20:25:38 GMT
we don't have the 628gp any more - we gave it to Juthe as evidence of Hannant's wrongdoing
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Post by Idris on Oct 25, 2009 20:31:55 GMT
Rafael will help himself to some of the bolts
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Post by sleepingdragon on Jan 16, 2010 20:16:54 GMT
From 2.3.9:
Masterwork battleaxe Battleaxe Masterwork studded leather Mastework heavy wooden shield Noble's outfit Signet ring (Ghent's symbol is a hawk flying with prey caught in its talons) 150 gp.
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Post by sleepingdragon on Feb 6, 2010 20:46:19 GMT
From 2.4.2:
4092 gp, 3363 sp, 11287 cp in gold from the cult's chests 6 sets masterwork banded mail 6 masterwork heavy steel shields 6 masterwork longswords 6 composite longbows 112 arrows 16 daggers
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Post by sleepingdragon on Feb 7, 2010 15:42:38 GMT
You each receive 500 gp compensation from King Darragan for being wrongly accused of being Crimson Path members.
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