Post by Idris on Jun 2, 2008 20:19:54 GMT
Locke - Rogue level 1
race: human
alignment: N
size: medium
gender: male
height: 5’ 7”
weight: 136lbs
age: 16
hair: brown
eyes: grey
skin: pale
hand: left
Attributes Bonus
Str 10 ...... +0
Dex 16 ...... +3
Con 10 ...... +0
Int 16 ...... +3
Wis 10 ...... +0
Cha 14 ...... +2
Defence
AC: 15
Touch: 13
Flat-footed: 12
Saves
Fort :+0
Ref: +5
Will: +0
Combat
Melee: +0
Ranged: +3
Unarmed: +0
Grapple: +0
Weapons
rapier: 1d20+0 (1d6) 18-20/x2
shortbow: 1d20+3 (1d6) 20/x3 range 60’ (+1 to attack/damage within 30’)
dagger: 1d20+0 (1d4) 19-20/x2 10’ (1d20+3 to hit if thrown)
sap: 1d20+0 (1d6) 20/x2
Feats & Special Abilities
sneak attack +1d6
trap-finding
point blank shot
precise shot
Skills with ranks
balance: +7
bluff: +6
decipher script: +6
disable device: +7
hide: +7
listen: +4
move silently: +7
open lock: +7
search: +7
sleight of hand: +4
spot: +4
tumble: +7
use magic dev: +6
Languages: Common, Undercommon, Goblin, Ancient Dwarven
Equipment
leather armour
shortbow
rapier
arrows x20
explorer’s outfit
thieves tools
backpack
- flint & steel
- waterskin
- rations x3
parchment x5
whistle
chalk
ink
pen
potion clw x2
carried by Thorin
-torches
-bedroll
-caltrops
-crowbar
-grappling hook
-rope (silk)
(left behind - dagger & sap)
encumbrance: light
funds: 36gp 8sp
Description
Locke is hardly more than a boy – skinny and pale-skinned with spiky brown hair, a ready smile and sparkling grey eyes under long straight brows. He is dressed in rather well used dark clothes, and decidedly new leather armour. He has a small pack on his back, a rapier at his side, and a shortbow over one shoulder.
Biography
Orphaned at an early age, Locke was rescued from the street by an old priest of Rudd - the Lady of chance, good luck & skill - a popular deity with both thieves and gamblers. The temple to which he was taken did not have the grandeur of those dedicated to the major gods, but was sustained by the ‘donations’ of the faithful in the gambling house, & sometimes by training the son of a man of quality in the duellist’s art.
The priest had learned many skills during a long lifetime spent in the Lady Charm’s service, and these he passed on to the boy. His strict & demanding regime ensured that Locke developed his natural talents and picked up the means to earn a living by his wits. He also learned the weapons dear to the Lady – the rapier & the shortbow. Locke has never been particularly strong but he early showed aptitude for the bow. He does, however, keep practising with the blade in the belief that he will one day become a great swordsman - a belief that has so far shown no sign of being well founded.
In his time at the temple he has been given many assignments by the old priest. This is his first adventure outside his home city – but one which he found for himself, for his mentor died two months ago. Suddenly Locke lost the only family he had, and with nothing to keep him, he decided to leave, to seek his fortune elsewhere. To this end he randomly chose a ship leaving for another great city, and booked passage on it. As soon as he arrived, he heard stories of the nearby magical dungeon where great fortunes might be found, if one survived. Locke knew then that Lady Charm had smiled on him when he had made his choice, and he would not disappoint her.
race: human
alignment: N
size: medium
gender: male
height: 5’ 7”
weight: 136lbs
age: 16
hair: brown
eyes: grey
skin: pale
hand: left
Attributes Bonus
Str 10 ...... +0
Dex 16 ...... +3
Con 10 ...... +0
Int 16 ...... +3
Wis 10 ...... +0
Cha 14 ...... +2
Defence
AC: 15
Touch: 13
Flat-footed: 12
Saves
Fort :+0
Ref: +5
Will: +0
Combat
Melee: +0
Ranged: +3
Unarmed: +0
Grapple: +0
Weapons
rapier: 1d20+0 (1d6) 18-20/x2
shortbow: 1d20+3 (1d6) 20/x3 range 60’ (+1 to attack/damage within 30’)
dagger: 1d20+0 (1d4) 19-20/x2 10’ (1d20+3 to hit if thrown)
sap: 1d20+0 (1d6) 20/x2
Feats & Special Abilities
sneak attack +1d6
trap-finding
point blank shot
precise shot
Skills with ranks
balance: +7
bluff: +6
decipher script: +6
disable device: +7
hide: +7
listen: +4
move silently: +7
open lock: +7
search: +7
sleight of hand: +4
spot: +4
tumble: +7
use magic dev: +6
Languages: Common, Undercommon, Goblin, Ancient Dwarven
Equipment
leather armour
shortbow
rapier
arrows x20
explorer’s outfit
thieves tools
backpack
- flint & steel
- waterskin
- rations x3
parchment x5
whistle
chalk
ink
pen
potion clw x2
carried by Thorin
-torches
-bedroll
-caltrops
-crowbar
-grappling hook
-rope (silk)
(left behind - dagger & sap)
encumbrance: light
funds: 36gp 8sp
Description
Locke is hardly more than a boy – skinny and pale-skinned with spiky brown hair, a ready smile and sparkling grey eyes under long straight brows. He is dressed in rather well used dark clothes, and decidedly new leather armour. He has a small pack on his back, a rapier at his side, and a shortbow over one shoulder.
Biography
Orphaned at an early age, Locke was rescued from the street by an old priest of Rudd - the Lady of chance, good luck & skill - a popular deity with both thieves and gamblers. The temple to which he was taken did not have the grandeur of those dedicated to the major gods, but was sustained by the ‘donations’ of the faithful in the gambling house, & sometimes by training the son of a man of quality in the duellist’s art.
The priest had learned many skills during a long lifetime spent in the Lady Charm’s service, and these he passed on to the boy. His strict & demanding regime ensured that Locke developed his natural talents and picked up the means to earn a living by his wits. He also learned the weapons dear to the Lady – the rapier & the shortbow. Locke has never been particularly strong but he early showed aptitude for the bow. He does, however, keep practising with the blade in the belief that he will one day become a great swordsman - a belief that has so far shown no sign of being well founded.
In his time at the temple he has been given many assignments by the old priest. This is his first adventure outside his home city – but one which he found for himself, for his mentor died two months ago. Suddenly Locke lost the only family he had, and with nothing to keep him, he decided to leave, to seek his fortune elsewhere. To this end he randomly chose a ship leaving for another great city, and booked passage on it. As soon as he arrived, he heard stories of the nearby magical dungeon where great fortunes might be found, if one survived. Locke knew then that Lady Charm had smiled on him when he had made his choice, and he would not disappoint her.